{"id":5595,"date":"2023-07-06T11:43:18","date_gmt":"2023-07-06T06:13:18","guid":{"rendered":"https:\/\/bscrackers.com\/?p=5595"},"modified":"2023-07-06T11:43:18","modified_gmt":"2023-07-06T06:13:18","slug":"aew-fight-forever-review-a-clunky-midcard-contender-for-old-school-wrestling-fans","status":"publish","type":"post","link":"https:\/\/bscrackers.com\/?p=5595","title":{"rendered":"AEW: Fight Forever Review \u2013 A Clunky Midcard Contender for Old-School Wrestling Fans"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>It&#8217;s no surprise that as the novel <a href=\"https:\/\/www.gadgets360.com\/tags\/all-elite-wrestling\" target=\"_blank\" rel=\"noopener\">All Elite Wrestling<\/a> grew in popularity, a video game based on it was brewing somewhere out on the horizon. As a viable alternative to mainstream pro wrestling \u2014 which the <a href=\"https:\/\/www.gadgets360.com\/tags\/wwe\" target=\"_blank\" rel=\"noopener\">WWE<\/a> dominates \u2014 the franchise managed to cement its legacy by bringing in talent already well-known within the community and a steep production value that rivalled any other competition. <a href=\"https:\/\/www.gadgets360.com\/tags\/thq-nordic\" target=\"_blank\" rel=\"noopener\">THQ Nordic&#8217;s<\/a> <a href=\"https:\/\/www.gadgets360.com\/games\/aew-fight-forever-117726\" target=\"_blank\" rel=\"noopener\">AEW: Fight Forever<\/a> finds itself in the same position, banking on a roster full of established legends, as developer Yuke&#8217;s draws from the knowledge it gained over the years making WWE titles, and boils it down to the basics to deliver arcade-heavy gameplay. That&#8217;s right, we&#8217;re going back to the retro &#8216;WWF No Mercy&#8217; days where its strong and simplistic foundation allowed just about anyone to pick up and play the game.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_73 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/bscrackers.com\/?p=5595\/#AEW_Fight_Forever_review_%E2%80%93_Gameplay\" title=\"AEW: Fight Forever review \u2013 Gameplay\">AEW: Fight Forever review \u2013 Gameplay<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/bscrackers.com\/?p=5595\/#AEW_Fight_Forever_review_%E2%80%93_Road_to_Elite_story_mode\" title=\"AEW: Fight Forever review \u2013 Road to Elite (story mode)\">AEW: Fight Forever review \u2013 Road to Elite (story mode)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/bscrackers.com\/?p=5595\/#AEW_Fight_Forever_review_Verdict\" title=\"AEW: Fight Forever review: Verdict\">AEW: Fight Forever review: Verdict<\/a><\/li><\/ul><\/nav><\/div>\n<h3 id=\"aew-fight-forever-review-gameplay\"><span class=\"ez-toc-section\" id=\"AEW_Fight_Forever_review_%E2%80%93_Gameplay\"><\/span>AEW: Fight Forever review \u2013 Gameplay<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>If you&#8217;re someone who grew up on the recent <a href=\"https:\/\/www.gadgets360.com\/tags\/wwe-2k\" target=\"_blank\" rel=\"noopener\">WWE 2K<\/a> games, then the lack of showy aspects here might be off-putting for you. <a href=\"https:\/\/www.gadgets360.com\/tags\/aew-fight-forever\" target=\"_blank\" rel=\"noopener\">AEW: Fight Forever<\/a> isn&#8217;t big on realism, so don&#8217;t go expecting visual fidelity that wows you with photo-realistic details or lighting that causes sweaty surfaces to shimmer. It&#8217;s not a simulation game, so there&#8217;s a distinct style to it that feels like a messy blend of cartoonish proportions and grounded appearance \u2014 almost as if <a href=\"https:\/\/www.gadgets360.com\/tags\/yukes\" target=\"_blank\" rel=\"noopener\">Yuke&#8217;s<\/a> was having difficulty deciding on one, so they did both.<\/p>\n<p>Now, I&#8217;m not a &#8216;poor graphics = bad game&#8217; type of guy, but I feel like if the game had committed to one style, it would have helped with immersion; it&#8217;s a tonal flaw. The reason I bring this up so early is that it&#8217;s one of the first things you&#8217;ll notice upon perusing the roster, which shows the wrestlers&#8217; in-game models instead of real-life portraits. Add to it the bland menu with some forgettable music, and you&#8217;ve got a subpar first impression.<\/p>\n<p><a href=\"https:\/\/www.gadgets360.com\/tags\/aew\" target=\"_blank\" rel=\"noopener\">AEW: Fight Forever&#8217;s<\/a> strength lies in its electrifying gameplay, where every hit and collision feels impactful without overcomplicating the controls. Just like earlier Yuke&#8217;s titles, the idea is to build up momentum over the course of a match, by chaining various combos and pulling off taunts, to eventually seal the deal with strong finishers. Body part damage is included as a core mechanic, letting you focus repeated attacks and exploit weaknesses to wear down an opponent&#8217;s limbs, arms, or torso. When playing as CM Punk, I found it extremely helpful to focus most of my attacks on the opponent&#8217;s head, so when I executed my Go to Sleep (GTS) finisher \u2014 knee to the face \u2014 it guaranteed that they&#8217;d have a hard time getting back up from pinfall.<\/p>\n<p class=\"alsosee\"><a href=\"https:\/\/www.gadgets360.com\/games\/reviews\/diablo-4-review-pc-release-date-gameplay-story-expansions-progression-combat-skills-shop-microtransactions-lilith-iv-blizzard-entertainment-4117925\" target=\"_blank\" rel=\"noopener\">Diablo IV Review<\/a><\/p>\n<p><span class=\"mt-enclosure mt-enclosure-image\" style=\"display: inline;\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" loading=\"lazy\" alt=\"aew fight forever review gameplay aew fight forever review gameplay\" class=\"mt-image-center\" data-dimension=\"1200x675\" src=\"https:\/\/i.gadgets360cdn.com\/large\/aew_fight_forever_review_gameplay_1688622611636.jpg\"\/><\/span><\/p>\n<p class=\"ins_instory_dv_caption\">AEW: Fight Forever&#8217;s gameplay loop is based around building up momentum over time<br \/><span class=\"ins_instory_span_credit\">Photo Credit: Yuke&#8217;s<\/span><\/p>\n<p>The damage levels are represented by a small visual diagram that pops up at the bottom upon dealing heavy hits, with the indicator climbing progressively from yellow to red with more wear. It&#8217;s neatly placed next to the momentum meter as well, so when yours starts flashing, you know it&#8217;s time to capitalise on it with a finisher to chase it down. Coming back from a rough start also feels great, as you can literally batter opponents back to the point where their momentum whittles down so fast that they lose their finisher.<\/p>\n<p>Breaking out of pinfalls and submissions is as easy as haphazard button-mashing, without having to worry about small timing-based minigames that would make defeats seem unfair at times. The in-ring action is enjoyably fast-paced but lacks the responsiveness and polish you&#8217;d have come to terms with from the WWE 2K games. Wrestlers would often miss punches and springboard attacks from the apron, even within range, while whipping them into ropes or corners always felt clunky. The default targeting in AEW: Fight Forever doesn&#8217;t work half the time, so I found myself switching to manual controls within the first hour of playtime.<\/p>\n<p>That duration feels excruciatingly long when trying to figure out the controls yourself, since the game&#8217;s tutorial mode simply throws you into a free-range sparring room with no directions, so good luck with your early matches. There is also no continuous omnidirectional running here, limiting your movement to only one straight direction. So each time you want to change directions, you&#8217;re forced to briefly stop and switch angles before sprinting elsewhere.<\/p>\n<p class=\"alsosee\"><a href=\"https:\/\/www.gadgets360.com\/games\/reviews\/star-wars-jedi-survivor-review-pc-gameplay-story-cast-cameron-monaghan-combat-stances-latest-patch-respawn-entertainment-ea-4018725\" target=\"_blank\" rel=\"noopener\">Star Wars Jedi: Survivor Review<\/a><\/p>\n<p><span class=\"mt-enclosure mt-enclosure-image\" style=\"display: inline;\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" loading=\"lazy\" alt=\"aew fight forever review tag team aew fight forever review tag team\" class=\"mt-image-center\" data-dimension=\"1200x675\" src=\"https:\/\/i.gadgets360cdn.com\/large\/aew_fight_forever_review_tag_team_1688623162874.jpg\"\/><\/span><\/p>\n<p class=\"ins_instory_dv_caption\">When a partner is tagged in, all four wrestlers get inside and refuse to leave for a good while<br \/><span class=\"ins_instory_span_credit\">Photo Credit: Screenshot\/ Rahul Chettiyar<\/span><\/p>\n<p>While the opponent AI is generally a bit daft, their decision-making was a nightmare during Tag-Team matches. Tagging in your partner causes the opponent&#8217;s teammate to also get inside the ring \u2014 regardless of what corner you&#8217;re at \u2014 leading to a diarrhoea of oily, half-naked men trying to gang up on one another. The referee does nothing to break us apart, and so all four wrestlers overstay their welcome inside the ring, attacking anyone that isn&#8217;t downed. God forbid your AI partner makes the mistake of hitting someone when things have cooled down, and no one bothers getting out of the ring for another few minutes.<\/p>\n<p>Weapons add some delectable fun to pro wrestling games, with AEW offering a hilarious arsenal of baseball bats, steel chairs, kendo sticks, skateboards, frying pans, and literal explosives like propane tanks. However, the controls to pick them up and use them are quite painful, often resulting in no response no matter how many times you bash the button.<\/p>\n<p>Professional wrestling is all about putting on a good show, and sadly AEW: Fight Forever heavily lacks in that department. The presentation is quite underwhelming, with practically non-existent match commentary, so all you hear is some lame background music and ambient crowd noise that would frequently raise in tempo when something exciting happens inside the ring. Not to mention, wrestler entrances have been severely cut short to mere seconds, sacrificing the large-scale spectacle of the giant titantrons, flashing lights, and signature music as they walk to the ring. Sure, some players tend to skip those one or two weeks into the game&#8217;s lifespan, but it&#8217;s a defining feature of the sport whose absence ruins the immersion for me. But hey, at least you can spam buttons to control the pyrotechnics within those five seconds (sarcasm). I wouldn&#8217;t be ragging on the game so much if its quality matched its AAA <a href=\"https:\/\/pricee.com\/api\/redirect\/t.php?from=gadgets360&amp;redirect=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1913210%2FAEW_Fight_Forever%2F\" target=\"_blank\" rel=\"noopener\">price tag<\/a> of Rs. 2,400\/ $59.99.<\/p>\n<p class=\"alsosee\"><a href=\"https:\/\/www.gadgets360.com\/games\/reviews\/resident-evil-4-2023-remake-review-pc-release-date-price-gameplay-story-steam-capcom-3899334\" target=\"_blank\" rel=\"noopener\">Resident Evil 4 Remake Review<\/a><\/p>\n<p><span class=\"mt-enclosure mt-enclosure-image\" style=\"display: inline;\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" loading=\"lazy\" alt=\"aew fight forever review barbed wire aew fight forever review barbed wire\" class=\"mt-image-center\" data-dimension=\"1200x675\" src=\"https:\/\/i.gadgets360cdn.com\/large\/aew_fight_forever_review_barbed_wire_1688623406050.jpg\"\/><\/span><\/p>\n<p class=\"ins_instory_dv_caption\">The Exploding Barbed Wire death match coats the ropes in electrocuted coils, leading to some intense gore<br \/><span class=\"ins_instory_span_credit\">Photo Credit: Yuke&#8217;s<\/span><\/p>\n<p>It&#8217;s not entirely bad though, because you can tell the game knows how to have fun. AEW: Fight Forever taps into a level of goofy brutality that pushes the medium of what the WWE 2K series managed to do \u2014 the latter is possibly to avoid parental backlash. There&#8217;s an Exploding Barbed Wire death match that coats the ropes in electrocuted coils \u2014 emulating an electric fence \u2014 that shocks and damages anyone that makes contact with it. This creates a sense of urgency and tension, forcing you to remain dominant and ensure you stay in the dead-centre of the ring. Make the mistake of getting whipped into the corners or sides and expect sparks to fly off as your mangled body sprays blood all over the ring.<\/p>\n<p>Ladder matches, while certainly fun, can come across as tedious since the controls sometimes fail to respond when trying to pick them up. Meanwhile, the Casino Battle Royale mode (AEW&#8217;s version of Royal Rumble) feels extremely shallow, as the game is limited to holding a maximum of four wrestlers on screen, at any given point in time. Given the game&#8217;s emphasis on unbridled chaos, this restriction feels like a mockery of the match that&#8217;s supposed to up the stakes by bombarding the entire roster onto the ring. I also found it weird that pro wrestling staples such as the steel cage and six-man tag-team matches were nowhere to be seen in AEW: Fight Forever, culminating in a barebone feel that runs the risk of becoming monotonous pretty quickly. Hopefully, the studio expands on it in the future.<\/p>\n<h3 id=\"aew-fight-forever-review-road-to-elite-story-mode-\"><span class=\"ez-toc-section\" id=\"AEW_Fight_Forever_review_%E2%80%93_Road_to_Elite_story_mode\"><\/span>AEW: Fight Forever review \u2013 Road to Elite (story mode)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Casual players might have been drawn to Road to Elite, AEW: Fight Forever&#8217;s short-but-sweet career mode with branching paths, but it unfortunately falls flat. As an existing star from the roster or a custom-created one, you speedrun a 16-month-long journey, ping-ponging across North America, gradually evolving from a new signee to a champion. Wins, losses, and any choices you make shape your outcome through some condensed retelling of old plot angles that align you with <a href=\"https:\/\/www.gadgets360.com\/games\/features\/final-fantasy-16-xvi-street-fighter-6-diablo-4-iv-aew-fight-forever-amnesia-june-games-pc-ps4-ps5-xbox-series-s-x-one-switch-4104200#heading_8\" target=\"_blank\" rel=\"noopener\">Chris Jericho&#8217;s<\/a> Inner Circle faction and such.<\/p>\n<p>Early on, you also forge friendships with fellow wrestlers and compete in Tag-Team matches, with losses stacking up to build a bitter break-up between you two. This is also where they would confess to stealing your luggage for weeks, in a narrative thread that feels silly at first, but nothing out of the bounds of something you&#8217;d see on a normal episode of All Elite Wrestling. My gripe, however, is that these plot beats never form an overarching arc, instead serving as start-and-stop events that simply carry you from one fight to the next. It severely lacks depth, or any kind of payoff with branching paths.<\/p>\n<p><span class=\"mt-enclosure mt-enclosure-image\" style=\"display: inline;\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" loading=\"lazy\" alt=\"aew fight forever review training aew fight forever review training\" class=\"mt-image-center\" data-dimension=\"1200x675\" src=\"https:\/\/i.gadgets360cdn.com\/large\/aew_fight_forever_review_training_1688623732623.jpg\"\/><\/span><\/p>\n<p class=\"ins_instory_dv_caption\">stat points and skill upgrades are rendered useless if you play as an existing wrestler from AEW&#8217;s roster<br \/><span class=\"ins_instory_span_credit\">Photo Credit: Screenshot\/ Rahul Chettiyar<\/span><\/p>\n<p>Scattered between those fights are light RPG elements that encourage you to engage in side activities such as hitting the gym to earn skill points, trying the local cuisine to boost energy, or going sightseeing to increase temporary motivation levels. Unfortunately, all stat points and skill upgrades are rendered useless\/ unchangeable if you play as an existing wrestler, which logically makes sense, but then you&#8217;re only left with fights and some dining segments to deal with. The mode, which is already quite barebones, gets significantly cut down, forcing you to create your own wrestler to start from the bare minimum and slowly build up.<\/p>\n<p>On paper, this isn&#8217;t a bad thing at all \u2014 in fact, most players would probably start their run with a freshly-created fighter. But sadly, AEW: Fight Forever&#8217;s character creation suite is extremely limited, not offering enough options such as facial restructuring, eyes and nose shaping, and other minute details that help personalise a creation. Instead, you get some unmodifiable pre-set assets and bland clothing that can be combined to create a lifeless, machine-like interpretation of what you had in mind.<\/p>\n<p>Additional assets such as entrances, attire, and taunts can be unlocked using in-game credits \u2014 which are unlocked through gameplay \u2014 but they aren&#8217;t appealing or plentiful enough to warrant the extra grind. Furthermore, the Road to Elite mode only lets you save progress as one character, forcing you to delete the existing save file should you wish to try out the story with a different one.<\/p>\n<h3 id=\"aew-fight-forever-review-verdict\"><span class=\"ez-toc-section\" id=\"AEW_Fight_Forever_review_Verdict\"><\/span>AEW: Fight Forever review: Verdict<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In a faithful leap forward that&#8217;s meant to kickstart a fresh wrestling game franchise, AEW: Fight Forever stumbles quite a bit. This is true for its real-life counterpart as well &#8211; a relative newcomer to the scene which will take a while before standing toe-to-toe with WWE&#8217;s decades-long legacy. Much of the gameplay feels like a good start though, thanks to a fast-paced experience that isn&#8217;t harsh on novices, mixed with an absurd amount of brutality and gore. Unfortunately, the game is tarnished by clunky mechanics, dimwit AI, lack of commentary, shortened entrances, and a poorly-written story mode that does not justify its high price tag. I&#8217;ll admit there&#8217;s a foundation for a better sequel, but for now, I find it hard to recommend this to wrestling fans.<\/p>\n<hr\/>\n<div class=\"downloadtxt\"><i>Affiliate links may be automatically generated &#8211; see our <a href=\"https:\/\/www.gadgets360.com\/ethics\" target=\"_blank\" rel=\"noopener\">ethics statement<\/a> for details.<\/i><\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.gadgets360.com\/games\/reviews\/aew-fight-forever-review-pc-score-wrestling-gameplay-road-to-elite-story-mode-exploding-barbed-wire-trainer-price-yukes-thq-nordic-4181969\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] It&#8217;s no surprise that as the novel All Elite Wrestling grew in popularity, a video game based on it was brewing somewhere out on the horizon. As a viable alternative to mainstream pro wrestling \u2014 which the WWE dominates \u2014 the franchise managed to cement its legacy by bringing in talent already well-known within &#8230; <a title=\"AEW: Fight Forever Review \u2013 A Clunky Midcard Contender for Old-School Wrestling Fans\" class=\"read-more\" href=\"https:\/\/bscrackers.com\/?p=5595\" aria-label=\"Read more about AEW: Fight Forever Review \u2013 A Clunky Midcard Contender for Old-School Wrestling Fans\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":5596,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[107],"tags":[],"class_list":["post-5595","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech"],"_links":{"self":[{"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/posts\/5595","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bscrackers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5595"}],"version-history":[{"count":0,"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/posts\/5595\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/bscrackers.com\/index.php?rest_route=\/wp\/v2\/media\/5596"}],"wp:attachment":[{"href":"https:\/\/bscrackers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5595"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bscrackers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5595"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bscrackers.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5595"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}